2/13/2024 0 Comments Tanks modern age gf9![]() ![]() Just like in Flames of War, the player's tanks move in this phase. TANKS uses the same tank models as in Flames of War and the gameplay is also turn-based and divided between phases. 9 Missiles Special Rules (the Modern Age only).8.12 Semi-Indirect Fire (WW2 British only).8.11 Rapid Fire (X) (the Modern Age only).8.3 Assault Gun (WW2) / Forward Firing (the Modern Age).8.1 Advanced Stabiliser (the Modern Age only).Germans: Stug G, Panther, Panzer IV H, Panzer IV H. This means, if you have extra models like my gaming group does, you are off and running with your current collection! Our first 100pts foray That is something else I loved about the core box set – you get all the unit cards for the American, British, Russian, and German stuff that is currently released. So simple in fact that, after we played a few rounds of the out-of-the-box scenario 'Barkmanns Corner', we’re happily belting through turns and feel comfortable afterwards picking 100pt forces based on what we had learnt. Hits: the number of damage that you can suffer before becoming destroyed. To score a success you need a 4+ with the roll of a 6 able to block a potential critical. ![]() These dice are modified by things like how fast you moved, how fast the shooter moved, and any cover you have. To score a success you need a 4+ with the roll of a 6 being a potential critical.ĭefence: the number of dice you roll when being shot at. Generally speaking, these are usually unmodified so for the Panther you will be rolling 5 x d6. ![]() Initiative: important as it dictates when you move and shoot in a turn the high the number the later on in the turn you get to move and the earlier you get to shoot.įirepower: the number of dice you roll when shooting. ![]()
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