![]() While I love Nuclear Throne to death, I believe that one of it's greater flaws is that it just throws a bunch of weak enemies while occasionally tossing in some heavy hitters. Originally posted by ΘSan:A goal for this project: Make the game harder by reducing the number of enemies, while making the existing enemies smarter. Of course, this is all if I get greenlit. New enemies to fit the themes of the new levels. ![]() You're becoming the Wasteland King, so you don't need to be going to the sewers any time soon. New mutations, leaving as few of the old mutations in the system as possible. ![]() This means you can do exceptionally well in one level and be rewarded in the next, while you can do horribly in the next and get nothing afterwards. An alternate experience system for the Trainee: An Instructor grades you on a level-to-level basis, and sends you care packages when your performance is good. Five New Characters: Bandit, Big Bandit, Tall Bandit, Desperado Bandito, IDPD Trainee That's not to say that you're up against rocket scientists here, just enemies that are able to process basic information. Player shoots a rocket at them, they try moving out of the way. To fix this, I want to make all enemies- weak or strong- smart enough to assess basic scenarios: Player lobs a grenade in their field of view, they react to it. ![]() ![]() A goal for this project: Make the game harder by reducing the number of enemies, while making the existing enemies smarter. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |